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Risk (game) : ウィキペディア英語版
Risk (game)

''Risk'' is a strategy board game produced by Parker Brothers (now a division of Hasbro). Winning Moves also makes a classic 1959 version. It was invented by French film director Albert Lamorisse and originally released in 1957 as ''La Conquête du Monde'' ("The Conquest of the World") in France. It was later bought by Parker Brothers and released in 1959 with some modifications to the rules as ''Risk: The Continental Game'', then as ''Risk: The Game of Global Domination''.
''Risk'' is a turn-based game for two to six players. The standard version is played on a board depicting a political map of the Earth, divided into forty-two territories, which are grouped into six continents. The object of the game is to occupy every territory on the board and in doing so, eliminate the other players.〔 Players control armies with which they attempt to capture territories from other players, with results determined by dice rolls.
==Equipment and design==

Each ''Risk'' game comes with a number of different colored tokens denoting troops (originally, one set each of black, blue, green, pink, red and yellow). In the first editions, the playing pieces were wooden cubes representing one troop each and a few rounded triangular prisms representing ten troops each, but in later versions of the game these pieces were molded of plastic to reduce costs. In the 1980s, these were changed to pieces shaped into the Roman numerals I, III, V, and X. The 1993 edition introduced plastic infantry tokens (representing a single unit), cavalry (representing five units), and artillery (representing ten units). The 40th Anniversary Collector's Edition contained the same troop pieces but made of metal rather than plastic. In the 2005 "bookcase" edition, playing pieces are once again wooden cubes. These token types are purely a convention for ease of representing a specific army size. If a player runs out of army pieces during the game, another color may be used to substitute, or another symbolic token to help keep track of armies. Standard equipment also includes five (originally six) dice in two colors: three red dice for the attacker, and two (originally three) white or blue dice for the defender.
Also included is a total of seventy-two ''Risk'' cards. Forty-two of these depict territories, in addition to a symbol of an infantry, cavalry, or artillery piece. One of these cards is awarded to a player at the end of each turn if the player has successfully conquered at least one territory during that turn. No more than one card may be awarded per turn. If a player collects either three cards with the same symbol, or one of each, or two different and a wild card, they may be traded in for reinforcements at the beginning of a player's turn. These cards can also be used for game set-up (see below for details). Also included are two wild cards that depict an infantry, cavalry, and artillery piece, as opposed to one of the three and a territory. Because these cards have all three symbols, they can match with any two other cards to form a set. Twenty-eight Mission cards also come with the game to be used in the ''Secret Mission Risk'' rule variant.
In the 40th Anniversary Collector's Edition the movement route between the territories of East Africa and Middle East was removed; this was later confirmed to be a manufacturing error, an error repeated in Risk II. Subsequent editions restored the missing route. While the European versions of ''Risk'' had included the variation ''Secret Mission Risk'' for some time, the U.S. version did not have this added until 1993.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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